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Fabia - Real Time Character

This is Fabia, the protagonist of Liquid Gravity, my group's student game at Howest DAE.
I made this character from scratch following the full pipeline from concepting to finished model in around 3-4 weeks and it was a real challenge to work with such strict time constraints.
Many thanks to Ube Van den Bossche who was responsible for creating the character rig and animations, and the rest of the team for giving great feedback during the process.

https://www.artstation.com/ubevandenbossche4

Also go checkout the game (albeit with an older version of Fabia) here:
https://bladesides.itch.io/liquid-gravity

Face Closeup

Face Closeup

Helmet Closeup

Helmet Closeup

Baked Lowpoly

Baked Lowpoly

Character Breakdown

Character Breakdown

Design in Procreate and hard surface concepting in Zbrush

Design in Procreate and hard surface concepting in Zbrush

Finished 3D Concept

Finished 3D Concept